Specs, software, could help it break the VR curse

0
80
Specs, software, could help it break the VR curse

Apple Vision Pro

Source: Apple

appleThe new Vision Pro headset has revived interest in head-mounted computers that immerse users in virtual worlds.

Engineers have always dreamed of virtual reality since 1968 When a professor at the University of Utah built the first 3D VR headset, headsets have been released by some of the most powerful consumer electronics companies since then, including Nintendo, Microsoft, Meta, Google, and Sony. None were hit.

Related investment news

Forget Nvidia: Fund manager says buy these two chip giants instead, giving 30% upside to one

CNBC Pro

Now that Apple is at the negotiating table, virtual reality experts and developers say it has an opportunity to succeed where no one else has.

“When people ask me what’s special about this announcement, in a nutshell, it’s Apple. The largest technology company in the world, and the most responsible,” said Ori, co-founder of Superventures and CEO of Augmented World Expo An industry conference, Inbar said. “They always put everything behind every product they launch. That’s the message they’re sending to the XR industry and everyone else.”

Apple’s reputation and track record make it indisputable when it comes to truly new technology, and many consumers already own and love Apple’s products.

Apple’s successful commercialization of the multi-touch display with the iPhone transformed the smartphone industry by showing the world a new way to interact with the phone. It may be able to replicate this in the VR industry with the Vision Pro’s gesture and voice-based user interface. Unlike other headsets, it doesn’t require a controller.

“Part of the Apple effect is that they built this brand equity, and they’ve done it time and time again across multiple categories, whether it’s watches, music players, and of course smartphones,” said Tipatat Chennavasin, director of Venture Reality Fund general partner. “I think what’s really interesting is that they articulated their vision for the future — which is the next iPhone, the next big platform.”

The Apple Vision Pro is far more powerful than almost any competing product on the market. It features two high-definition screens, an array of cameras and sensors, and a custom processor that reduces lag and lag. In short: it does more than any other headset.

The increased power beneath Apple’s visors has also spawned a relatively new concept sometimes called “XR,” “mixed reality,” or “passthrough,” or, as Apple calls it, “spatial computing.”

Cameras on the outside of the Vision Pro can display the real world inside the headset in near real time, making the technology less isolating and solving a long-standing problem with virtual reality: Users can’t see what’s around them while they’re in VR.

But Apple also has to change the public’s perception of virtual reality. The moment the average consumer wears headphones every day is likely years away.

huge specs

The new Apple Vision Pro headset is shown during the Apple Worldwide Developers Conference in Cupertino, California, June 5, 2023.

Justin Sullivan | Getty Images

One notable aspect of the Apple Vision Pro is that it packs a lot of raw power and expensive parts. Original Apple products in the past didn’t emphasize processor speed, display resolution, or specs.

Vision Pro does it. A short and incomplete list of its components that we know so far:

  • Two Micro-OLED displays about an inch in diameter, each with more resolution than a 4K TV.
  • An Apple M2 processor — the same one found in laptops — and a dedicated R1 processor for the camera and other visual effects.
  • eye tracking
  • six microphones
  • 12 cameras and 5 sensors to monitor gestures

All of these specs combined mean that the Apple Vision Pro runs at a higher fidelity than products currently on the market, such as Meta’s $299 Quest 2, which uses a mobile processor and has a lower-resolution screen.

It’s also much more expensive: It’ll cost at least $3,499, and possibly more if you opt for custom lenses or other potential upgrades like storage.

The powerful specs allow the Vision Pro to display the outside world in real-time via video inside the headset, making it the first device to do both high-quality VR and AR, with the former taking users into virtual worlds and blending virtual objects into the real world.

“Apple seems to totally believe that it will let you see outside, but it will let you see outside using camera and passthrough and very, very low latency and very, very, high-performance computing and Techsponential analyst Avi Greengart (Avi Greengart) said he demoed the headset earlier this week at Apple’s campus.

These devices require less processing power than competing devices that use transparent displays, such as Magic Leap and Microsoft Hololens, but offer lower image quality.

This level of visual quality means presentations can be better, and developers don’t have to limit themselves based on hardware. There is room for new experiences that require a lot of processing power.

It also lays the groundwork for future virtual reality experiences: Once people try out Apple headsets, equipped with thousands of dollars of computing equipment, it will be difficult to use cheaper headsets without trade-offs.

“Apple says, quite bluntly, that in order to do VR, AR, or what they call ‘spatial computing,’ that’s the experience you need to deliver, and that’s the price it’s going to pay for,” Greengart said. Anyone launching a product at that price point will be considered a niche market. But Apple, because of its history of consumer products, and because of its historical iteration, you can expect the experience to get better over time, and the price comes down — Well, hopefully it will come down.”

new interface

Apple Vision Pro

Source: Apple

Like the iPhone, Apple Vision Pro introduces a new user interface.

The iPhone introduced a multi-touch screen, replacing the stylus and mechanical keyboard, and enabling web browsing and full-color maps on a pocket-sized device.

“The user experience is always the most important aspect. The most important part of the iPhone is not shrinking it, display quality, multi-touch, but making the user experience feel good and magical,” Chennavasin said.

Apple Vision Pro replaces the controller with simple gestures. The user’s eyes become cursors, and a simple tap of the thumb and forefinger selects a button.

“No other headset really uses eye pinching as the primary mode of interaction,” said Jamin Hu, technical director at Doublepoint, a private company working on software to enable gesture-based interactions. “Apple is the first company we’ve seen to focus on building out their entire operating system to support eye tracking.”

Apple Vision Pro

Source: Apple

Apple ecosystem

Apple CEO Tim Cook stands next to the new Apple Vision Pro headphones.

Justin Sullivan | Getty Images News | Getty Images

The VR industry has been waiting for Apple’s official entry for years. Developers and experts believe that once Apple launches its own headphones, it can set the standard. It invented the iPhone, and now it may be inventing the next major mainstream computing product.

“Apple will never enter an industry unless they really know it’s going to be something special,” said Sean Mann, chief executive of RP1, a technology company dedicated to delivering immersive online experiences.

Apple may have the strongest pipeline of apps that can take advantage of the unique aspects of virtual reality headsets. It already has millions of software developers, and Vision Pro will support iPhone and iPad apps at launch. None of the other headphones.

“Apple has a unique ability to spark developer interest in new platforms,” ​​Greengart said. “For the Apple Vision Pro, the App Store will be there on day one.”

Plus, Apple has an ecosystem of products that can integrate with iPhones, Apple Watches, and even Macs. The headset can even be used as a large Mac monitor to get work done.

Apple also has retail stores, perfect for people curious about the technology to experience virtual reality for the first time. Apple’s headsets require a lot of configuration, including head scans and custom lenses for those who wear them — but if any company is perfectly suited to deliver these demos, giving them the best chance of “wow,” it’s Apple none other than.

“No one else in the industry has what Apple has. Apple has phones, watches, desktops, and now they have headphones, and they all work with each other,” Mann said. “What I capture with my phone now can easily be displayed in my new Vision Pro, and this ecosystem doesn’t exist in any other VR maker.”

Get developers excited about untapped markets

The industry is still in its infancy. Data from research firm Forrester found that 79 percent of online adults don’t currently use a VR headset.

“It can be read as, you know, ‘My gosh, most people aren’t going to use these devices,’ or it can be read as, ‘Hey, there’s an opportunity to hit an untapped market with something that helps Everyday users,” said Mike Proulx, research director at Forrester.

However, the iPhone is expected to be a low-volume product, selling hundreds of thousands of units throughout the year, compared with tens of millions of units sold by Apple in a quarter, according to TFC analyst Ming-Chi Kuo.

But many in the VR industry think that’s fine for a product that hasn’t yet gone mainstream due to its price, bulky battery pack, and novelty.

Instead, think of Apple Vision Pro as a development kit. Sure, some Apple fans and enthusiasts would buy it, and everyone wanted to try it out, but what it was really doing was starting a gold rush for software developers to create must-have apps for the platform.

Eventually, like other computers, the price of the Apple Vision may drop, and the updated model may become thinner and lighter, and it may become a must-have like a smartphone.

“I’ve talked to a lot of developers who are already in the XR space, and they’ve all said they’re interested in getting this headset and getting their hands on it and using it. Every single one of them,” said Anshel Sag, an analyst at Moor Insights.

When the iPhone introduced multi-touch, advanced phone cameras and the mobile internet, it gave birth to Uber and Instagram. Now, with the potential expansion of the market, it costs $3,500 to start tinkering with software that may become an everyday experience for the average person.

“If you could get your hands on an iPhone two or three years before it was released and understand the hardware, wouldn’t you buy it? How much would you pay for it? That’s the future today,” Chennavasin said. “If I were a developer, $3,500 is a small price to pay.”

LEAVE A REPLY

Please enter your comment!
Please enter your name here